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- ITEM 1.0
-
- # pistol (in inventory)
-
- NAME ijpistol
- FUNC Weapon_PistolHandler
- ANIM ijpistol.nwx
- DATA 33
- INT SLOT 2
- STR GROUND_ITEM gpistol
- INT FLASH_INTENSITY 2 # muzzle flash intensity
- INT REST_CHOR 0 # chor of rest (default) action
- INT FIRE_CHOR_1 5 # chor of primary action
- INT FIRE_CHOR_2 6 # chor of secondary action
- INT NO_AMMO_CHOR_1 9 # chor of primary action
- INT NO_AMMO_CHOR_2 9 # chor of secondary action
- INT RELOAD_CHOR 8 # chor of reload action
- STR FIRE_SOUND_1 pistol2 # fire sound #1
- STR FIRE_SOUND_2 pistol2 # fire sound #2
- STR NO_AMMO_SOUND_1 pistout # fire sound #1
- STR NO_AMMO_SOUND_2 pistout # fire sound #2
- STR RELOAD_SOUND preload # reload sound
- INT SHOT_CAPACITY 6 # number of shots in chamber
- INT SHOT_MULTIPLES 1 # number of "shots" per ammo item
- STR AMMO ibullit # ammo
- FLOAT RANGE_1 300.0 # range of weapon
- FLOAT RANGE_2 300.0 # range of weapon
- FLOAT EFFRANGE_1 120.0 # effective range of weapon
- FLOAT EFFRANGE_2 90.0 # effective range of weapon
- FLOAT SPREAD_1 0.0 # fire spread (if multiple shots)
- FLOAT SPREAD_2 0.0 # fire spread (if multiple shots)
- FLOAT VARIANCE_1 1.5 # fire variance
- FLOAT VARIANCE_2 2.5 # fire variance
- FLOAT RATE_1 900.0 # velocity of weapon/projectile
- FLOAT RATE_2 900.0 # velocity of weapon/projectile
- FLOAT MASS_1 0.3 # mass of the weapon/projectile
- FLOAT MASS_2 .3 # mass of the weapon/projectile
- FLOAT DAMAGE_1 2.0 # average damage done
- FLOAT DAMAGE_2 2.0 # average damage done
- FLOAT KICK_AMOUNT 0.08
-